The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room.

*This is a Temporary Hybrid role, with 3 days being onsite at our NetherRealm Studio in Chicago, IL

Associate Animator (Temporary)

The Cinematics Associate Artist will be responsible for handling first pass work with animations and cameras to prepare work and tackle early stage development on specific cinematics.

Animator (Temporary)

The Animator is responsible for assisting the Cinematics Team Animators on tasks relating to the facial animation pipeline.  They will be managing and testing facial animation in-game and learning to tweak in-house and outsourced animation using Maya to obtain a higher quality.

Associate Producer (Temporary)

NetherRealm Studios, a division of WB Games Inc, and developers of Mortal Kombat and Injustice, seeks an Associate Producer to be responsible for coordination on one or more AAA projects. This position directly supports product development by providing communications, organizational, and coordination to the production staff. The Associate Producer will be the key information conduit for the studio as pertains to specific assigned areas of ownership and will work as part of the full production team to provide broad support in constructing the highest possible quality of finished product. This position will be involved in all phases of production.

The ideal candidate has previously been part of a production team, has dealt with complex development projects, and has deep familiarity with the game development process.

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